Your starting point

Choose your edition and version, open the Overworld and select Village in the Nearby tab. Pick an origin and compare distances before setting off.

In this guide

Before you start

Have your numeric world seed, edition and version ready. Check Java and Bedrock separately: sharing a seed does not guarantee identical structure locations. On a server, ask its administrator for the world details.

Choose the version relevant to the terrain you want to explore. An upgraded world can retain areas generated earlier. This map calculates predictions; it does not read your save or detect buildings changed by players.

Before starting, read how to find your seed. If you need villagers for a build, see the checks for Java iron farms or Bedrock iron farms.

Choose a village to travel to

Distances are straight lines between X/Z positions. A slightly farther village might be easier to reach if it avoids a mountain or ocean. The map shows biomes, not terrain height or a walkable route.

Without a map, explore biomes that can contain villages, including plains, deserts, savannas and taigas. Village materials vary with the surroundings; desert villages, for example, use sandstone.

Source: Minecraft — Building Blocks: Village

If your world does not match

Check the seed, including any minus sign, and make sure X and Z have not been swapped. Then check the edition and version. Custom worlds, add-ons and terrain generated in earlier versions can make a prediction differ from your save.

A marker indicates a predicted generation position, not a particular house or the exact /locate coordinate. Look around the point and verify it in the game. No results inside the radius does not mean there are no villages anywhere in the seed.

Common questions

Is the closest result the best village? It is only the shortest straight-line distance among results in the search radius. The search does not evaluate roads, buildings or villagers.

Do I need a Y coordinate? Village searches return X/Z, not a height suitable for teleporting. Use the coordinates for orientation and check the terrain in the game.

Sources and review

Game information checked against the linked sources. Map steps were checked in this preview; its predictions remain experimental.